Physics.ComputePenetration in Unity would let you check if two shapes overlap and pass you the direction and smallest distance to stop overlapping. I used it in my Unity projects to make sure the player stays unstuck.
How would you like it to work?
I don't know exactly, but I just need the minimum separation to stop overlapping between two bodies.
Unity did it by passing in two colliders along with their positions and rotations. It returned a boolean depending if the bodies are actually overlapping, while passing the separation distance and direction as out parameters.
What have you tried?
I have not tried anything much, I've looked through the API docs for anything similar and couldn't find anything. I don't think traces would work either because they would simply start solid.
What can't you do?
Physics.ComputePenetration
in Unity would let you check if two shapes overlap and pass you the direction and smallest distance to stop overlapping. I used it in my Unity projects to make sure the player stays unstuck.How would you like it to work?
I don't know exactly, but I just need the minimum separation to stop overlapping between two bodies. Unity did it by passing in two colliders along with their positions and rotations. It returned a boolean depending if the bodies are actually overlapping, while passing the separation distance and direction as
out
parameters.What have you tried?
I have not tried anything much, I've looked through the API docs for anything similar and couldn't find anything. I don't think traces would work either because they would simply start solid.
Additional context
No response