My character uses the female version of the human, I have test dummy enemies that dress themselves up as the host (because im lazy and dont want to see them naked)
However, these enemies use the male model of the human, so on game start they'll change to the female model. This causes the hitboxes to get messed up, for some reason (idk)
If I change these enemies to use the female model from the start, the hitbox issue is resolved.
The issue is also resolved if I wait a bit with async and rebuild the hitbox
To Reproduce
Make a new skinned model renderer
Give it the human male model (or vice versa if your customization is also a female)
Give it a player dresser (the one from walker works)
The human male should be turned into a human female, and if you toggle the awesome new Hitbox Debug, you should visibly see them messed up
Expected behavior
The hitboxes should be transferring correctly, without needing an async rebuild
Describe the bug
My character uses the female version of the human, I have test dummy enemies that dress themselves up as the host (because im lazy and dont want to see them naked) However, these enemies use the male model of the human, so on game start they'll change to the female model. This causes the hitboxes to get messed up, for some reason (idk) If I change these enemies to use the female model from the start, the hitbox issue is resolved. The issue is also resolved if I wait a bit with async and rebuild the hitbox
To Reproduce
Expected behavior
The hitboxes should be transferring correctly, without needing an async rebuild
Media/Files
No response
Additional context
No response