If you're making an addon project, targeting a game and typing in the wrong indent will brick it by giving you an error while the project is starting.
You can resolve this by manually changing the target in the sbproj file, but this isn't ideal for a primarily artist audience.
To Reproduce
Make a new Addon Project
Type in the wrong indent (ie: lmfao.xdxdxd)
Upon restart, the project is now bricked
Expected behavior
If the project can't be found swap the target indent back to nothing before something catastrophic happens and warn the user it couldn't find the package maybe?
Describe the bug
If you're making an addon project, targeting a game and typing in the wrong indent will brick it by giving you an error while the project is starting. You can resolve this by manually changing the target in the sbproj file, but this isn't ideal for a primarily artist audience.
To Reproduce
Expected behavior
If the project can't be found swap the target indent back to nothing before something catastrophic happens and warn the user it couldn't find the package maybe?
Media/Files
No response
Additional context
No response