Open GoogleCodeExporter opened 9 years ago
Forgot to say, I'm profiling with Unity Deep Linking. There's an allocation of
84B each frame. 64B is for the SetGOName (which is editor only), and the other
20B is for what I mentionned above.
Original comment by bevelart...@gmail.com
on 29 Apr 2014 at 12:51
[deleted comment]
Hey David,
that is great, thanks for the help and for encapsulating everything clearly so
I can check it out without fears :) Gonna check it later today.
Cheers,
Daniele
Original comment by daniele....@gmail.com
on 30 Apr 2014 at 9:12
Checked, and that is perfect. Only issue, in case I want to tween a Vector3
that is not part of a Transform, nothing would happen with your modification,
so I fixed that (you can see the changes in the latest commit - practically, if
the target is a Transform, it behaves like you wrote, otherwise it reverts to
normal, including GC allocation).
Original comment by daniele....@gmail.com
on 30 Apr 2014 at 10:56
Original issue reported on code.google.com by
bevelart...@gmail.com
on 28 Apr 2014 at 9:54Attachments: