Open Fleischi opened 8 years ago
https://youtu.be/O9Vg62z8-wM?t=130 ticks of ~1750 follows a 5.9k crit. how does that add up?
That happens when there is already an ignite DoT on the target. When you crit again the rest of the damage of the old DoT gets added to the new one overwriting it.
What happens at that exact spot:
FB 5920 Ign 1184 (first tick) FB 5750 Ign 1742 = 1150 + 1184 / 2 (second tick that would have been overwritten gets added to new ticks) FB 5805 Ign 2032 = 1161 + 1742 / 2 (same as above)
No magic multipliers here. just that simple calculation. :)
Alright I tested on Warsong 2.0 and got the following behaviour.
2 fireballs cast and crit, then no more casts Fireball crit for ~1400 Ignite for ~280 Fireball crit for ~1350 Ignite for 550 (as expected) Ignite again for 550 (should only be 270??)
Please read this wonderful explanation.
The mechanic of Ignite is exactly right on AA. The only thing that is wrong is that the multipliers of the three debuffs mentioned above are applied to it. They should not.
Fixed, The Ignite ticks is not affected by any percentage modifiers.
Fix confirmed on PTR.
This fix is gonna wait a bit until it hits the live realms.
Current: Ignite ticks get modified by Curse of Elements and Scorch. When a Fireball hits for 5000, the Ignite DoT ticks for more than 1000 if one of the debuffs is on the target.
Desired: The Ignite ticks should not be affected by any percentage modifiers. In the example above it should always tick for the 1000 damage no matter what debuffs are on the target.
Proof: https://youtu.be/O9Vg62z8-wM?t=100 The Fireball hits for 7629. The following Ignite ticks for 1525 and 1526.