FeenixServerProject / Archangel_2.4.3_Bugtracker

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[Mage] Ignite DoT should not scale with CoE/Scorch #3738

Open Fleischi opened 8 years ago

Fleischi commented 8 years ago

Current: Ignite ticks get modified by Curse of Elements and Scorch. When a Fireball hits for 5000, the Ignite DoT ticks for more than 1000 if one of the debuffs is on the target.

Desired: The Ignite ticks should not be affected by any percentage modifiers. In the example above it should always tick for the 1000 damage no matter what debuffs are on the target.

Proof: https://youtu.be/O9Vg62z8-wM?t=100 The Fireball hits for 7629. The following Ignite ticks for 1525 and 1526.

ghost commented 8 years ago

It also should not stack with Misery

Yiemeh commented 8 years ago

https://youtu.be/O9Vg62z8-wM?t=130 ticks of ~1750 follows a 5.9k crit. how does that add up?

Fleischi commented 8 years ago

That happens when there is already an ignite DoT on the target. When you crit again the rest of the damage of the old DoT gets added to the new one overwriting it.

What happens at that exact spot:

FB 5920 Ign 1184 (first tick) FB 5750 Ign 1742 = 1150 + 1184 / 2 (second tick that would have been overwritten gets added to new ticks) FB 5805 Ign 2032 = 1161 + 1742 / 2 (same as above)

No magic multipliers here. just that simple calculation. :)

Yiemeh commented 8 years ago

Alright I tested on Warsong 2.0 and got the following behaviour.

2 fireballs cast and crit, then no more casts Fireball crit for ~1400 Ignite for ~280 Fireball crit for ~1350 Ignite for 550 (as expected) Ignite again for 550 (should only be 270??)

Fleischi commented 8 years ago

Please read this wonderful explanation.

The mechanic of Ignite is exactly right on AA. The only thing that is wrong is that the multipliers of the three debuffs mentioned above are applied to it. They should not.

devidao commented 8 years ago

Fixed, The Ignite ticks is not affected by any percentage modifiers.

Nzzoth commented 8 years ago

Fix confirmed on PTR.

Forcy commented 8 years ago

This fix is gonna wait a bit until it hits the live realms.