Module Version: 7.1.1
Foundry Version: 12.331
Game System D&D 5E Version 4.0.4
Effects Panel Version: 4.02
Browser: Chrome Version 129.0.6668.100 (Official Build) (64-bit)
Other Modules Active: None
Before open any issue
1) Enable the module setting "Enable debugging"(There is no module setting in the UI to enable debugging)
2) Click F12 go to the console tab
3) make the test you want and replicate the error
4) Go to the tab console open on point 2) and just right click and click 'Save as' and 'Save' or send a screenshot of the exception on the console.
5) Attach the text file on the github issue with all the logs related tot he module, or send a screenshot of the messages on the console.
Describe the bug
This has been going on for a long time. I had hoped updating to v12, and updating everything would make it go away.
Alas, it is still here.
When a PC Actor (Does not seem to occur for NPC's), multiple custom Active Effects are applied. Just this one, though. "Hurt"
(I have multiple custom effects)
At one point I had DAE, Combat Utility Belt, Active Token Effects some or all going (testing and playing with modules).
I am trying to find where DFred's Convenient Effects reads from to apply the Effects Automatically so I can go in and try to make it stop the multiple applications.
To Reproduce
Steps to reproduce the behavior:
Have a Custom Active Effect "Hurt"
0a. At some point, set it in a module somewhere so that it would trigger on HP < 0, to stack multiples.
0b. Go through Module, Foundry, Gaming System updates
0c. Everything is fine, do 0b several more times.
0d. One day-
Open a PC Character Sheet
Click on the Current HP
Type "-5" (or adjust manually to some number lower than the max)
See error
Expected behavior
Just one instance of the custom Active Effect "Hurt" to be applied.
Screenshots
If applicable, add screenshots to help explain your problem.
See below
Additional context
I am certain some other module made some change to a config file flagging which Active Effects automatically should be applied. At one point I had DAE, Combat Utility Belt, Active Token Effects some or all going (testing and playing with modules).
However, those modules either are deprecated, do not work, uninstalled, or inactive.
Dfred's is the module applying the Active Effect automatically, so just would like to know where it is reading that config.
Attachment DescriptionsSet HP to 40/ 45Add_Hurt.log
Module Version: 7.1.1 Foundry Version: 12.331 Game System D&D 5E Version 4.0.4 Effects Panel Version: 4.02 Browser: Chrome Version 129.0.6668.100 (Official Build) (64-bit) Other Modules Active: None
Before open any issue 1) Enable the module setting "Enable debugging" (There is no module setting in the UI to enable debugging) 2) Click F12 go to the console tab 3) make the test you want and replicate the error 4) Go to the tab console open on point 2) and just right click and click 'Save as' and 'Save' or send a screenshot of the exception on the console. 5) Attach the text file on the github issue with all the logs related tot he module, or send a screenshot of the messages on the console.
Describe the bug This has been going on for a long time. I had hoped updating to v12, and updating everything would make it go away. Alas, it is still here.
When a PC Actor (Does not seem to occur for NPC's), multiple custom Active Effects are applied. Just this one, though. "Hurt" (I have multiple custom effects) At one point I had DAE, Combat Utility Belt, Active Token Effects some or all going (testing and playing with modules). I am trying to find where DFred's Convenient Effects reads from to apply the Effects Automatically so I can go in and try to make it stop the multiple applications.
To Reproduce Steps to reproduce the behavior:
Expected behavior Just one instance of the custom Active Effect "Hurt" to be applied.
Screenshots If applicable, add screenshots to help explain your problem. See below
Additional context I am certain some other module made some change to a config file flagging which Active Effects automatically should be applied. At one point I had DAE, Combat Utility Belt, Active Token Effects some or all going (testing and playing with modules). However, those modules either are deprecated, do not work, uninstalled, or inactive. Dfred's is the module applying the Active Effect automatically, so just would like to know where it is reading that config.
Attachment Descriptions Set HP to 40/ 45 Add_Hurt.log
Clear log, set HP back to max Heal_Up.log
Set name of the Active Effect to something else, Apply damage (Set HP to 40/45) Hurt_Effect_Missing.log
Pictures of the Active Effect Card