As a developer, I want to convert animation data between different coordinate systems before sending the animation with AnimHost, so I can quickly adapt to different DCC tools with potentially different coordinate systems when sending the animation data.
Acceptance Criteria:
[x] Adapt the existing CoordinateConverterPlugin.
[x] Control over the signs of a quaternion's components.
[x] Change of basis and arbitrary rotations built into the root node.
[x] (UI) Debug mode with control over quaternion components and root transform.
[x] (UI) User mode with selectable presets for specific DCC tools (Blender & Unity).
As a developer, I want to convert animation data between different coordinate systems before sending the animation with AnimHost, so I can quickly adapt to different DCC tools with potentially different coordinate systems when sending the animation data.
Acceptance Criteria: