Closed kwrooijen closed 6 years ago
Atlas support is in the version of SlickUI that I use (latest version). Here is how I do it,
var coinIcon; this.cubWindow.add(new SlickUI.Element.DisplayObject(123, this.iconLine + 47, coinIcon = this.game.make.sprite(0, 0, 'atlas'))); coinIcon.frameName = 'ui-coin';
All right, thanks! I'll close this ticket then.
Hey, thanks for your work on this library.
I was wondering if you're planning on adding Texture Atlas support? From what I can tell there doesn't seem to be an option to use an Atlas.