Closed shaji-Dev closed 2 weeks ago
I didn't add PLAYERTASK:AddReconSuccessCondition(minDistance)
to the constructor because the dev might want to change the minDistance parameter for it and so to avoid multiple redundant conditions if added manually.
[Added] Constructor
PLAYERTASK:NewFromTarget
that determines task type based on the target object [Added]PLAYERTASK:_GetTaskTypeForTarget
to get the task type based on target description [Added]PLAYERTASKCONTROLLER.Scores
for RECON, ESCORT and CAP [Added]PLAYERTASK:AddStaticObjectSuccessCondition
task success condition for dead STATIC, SET_STATIC, SCENERY or SET_SCENERY targets [Added]PLAYERTASK:AddReconSuccessCondition
for AUFTRAG.Type.RECON tasks for when a client is at a certain LOS distance from the target