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FolkertVanVerseveld
/
aoe
Re-implementation of Age of Empires and the Rise of Rome expansion
Apache License 2.0
83
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9
forks
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103 GitHub actions for google test
#104
FolkertVanVerseveld
closed
6 months ago
0
github actions for google test
#103
FolkertVanVerseveld
closed
6 months ago
1
101 use google test for unit testing
#102
FolkertVanVerseveld
closed
7 months ago
0
use google test for unit testing
#101
FolkertVanVerseveld
closed
7 months ago
0
cannot host multiplayer game on linux
#100
FolkertVanVerseveld
opened
9 months ago
0
62 proper noise terrain generation
#99
FolkertVanVerseveld
closed
9 months ago
0
support legacy scn files
#98
FolkertVanVerseveld
opened
1 year ago
0
89 show achievements in defeatvictory window
#97
FolkertVanVerseveld
closed
1 year ago
0
repairing buildings
#96
FolkertVanVerseveld
opened
1 year ago
0
constructing buildings
#95
FolkertVanVerseveld
opened
1 year ago
0
evaluate SDL3
#94
FolkertVanVerseveld
opened
1 year ago
0
61 multi unit selection
#93
FolkertVanVerseveld
closed
1 year ago
0
69 claim user does not work for non local multiplayer
#92
FolkertVanVerseveld
closed
1 year ago
0
69 claim user does not work for non local multiplayer
#91
FolkertVanVerseveld
closed
1 year ago
0
68 game crashes non local multiplayer
#90
FolkertVanVerseveld
closed
1 year ago
0
show achievements in defeat/victory window
#89
FolkertVanVerseveld
closed
1 year ago
1
upload scenario to server
#88
FolkertVanVerseveld
opened
1 year ago
0
83 refactor protocol packets
#87
FolkertVanVerseveld
closed
1 year ago
0
70 god mode for non lan game
#86
FolkertVanVerseveld
closed
1 year ago
1
80 fire on damaged buildings
#85
FolkertVanVerseveld
closed
1 year ago
0
score overlay bottom right
#84
FolkertVanVerseveld
opened
1 year ago
0
refactor protocol packets
#83
FolkertVanVerseveld
closed
1 year ago
0
key rebinding
#82
FolkertVanVerseveld
opened
1 year ago
0
rubble for destroyed buildings
#81
FolkertVanVerseveld
closed
1 year ago
1
fire on damaged buildings
#80
FolkertVanVerseveld
closed
1 year ago
0
autoheal unit on conversion
#79
FolkertVanVerseveld
opened
1 year ago
0
build queues
#78
FolkertVanVerseveld
opened
1 year ago
0
auto renew farms
#77
FolkertVanVerseveld
opened
1 year ago
0
walk on farms
#76
FolkertVanVerseveld
opened
1 year ago
0
proper unit garrison
#75
FolkertVanVerseveld
opened
1 year ago
0
bird height adjustment
#74
FolkertVanVerseveld
opened
1 year ago
0
verify misaligned lumberjack idle/stand
#73
FolkertVanVerseveld
closed
1 year ago
1
collision detection
#72
FolkertVanVerseveld
opened
1 year ago
0
remove 'dead' buildings
#71
FolkertVanVerseveld
closed
1 year ago
1
god mode for non-lan game
#70
FolkertVanVerseveld
closed
1 year ago
2
claim user does not work for non-local multiplayer
#69
FolkertVanVerseveld
closed
1 year ago
5
game crashes non-local multiplayer
#68
FolkertVanVerseveld
closed
1 year ago
2
add probability to unit conversion
#67
FolkertVanVerseveld
opened
1 year ago
0
basic path finding
#66
FolkertVanVerseveld
opened
1 year ago
0
prevent land entities to walk on water tiles
#65
FolkertVanVerseveld
opened
1 year ago
0
elevate terrain
#64
FolkertVanVerseveld
opened
1 year ago
0
animated water tiles
#63
FolkertVanVerseveld
opened
1 year ago
0
proper noise terrain generation
#62
FolkertVanVerseveld
closed
9 months ago
1
multi unit selection
#61
FolkertVanVerseveld
closed
1 year ago
0
59 resource management
#60
FolkertVanVerseveld
closed
1 year ago
0
Resource management
#59
FolkertVanVerseveld
closed
1 year ago
0
57 varying entity animation speed
#58
FolkertVanVerseveld
closed
1 year ago
0
varying entity animation speed
#57
FolkertVanVerseveld
closed
1 year ago
0
implement moveto particle system
#56
FolkertVanVerseveld
closed
1 year ago
0
particle subsystem
#55
FolkertVanVerseveld
closed
1 year ago
0
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