Fragjacker / DoW-Mod-Manager

The original repository for the DoW Mod Manager application, which was made for the Dawn of War:tm: series.
MIT License
32 stars 7 forks source link

image

DoW Mod Manager v2.3.2.2

This application allows for an easy launch of mods and management of large collections of mods for Warhammer 40K Dawn of War series.

INSTALLATION:

MOD MANAGER USAGE:

  1. Once everything is in place launch the "DoW Mod Manager v2.3.2.2.exe" by double-clicking on it (You may want to create a shortcut of the Mod Manager on your Desktop for convenience and faster access)

  2. Select a Mod from the left listing and it will show if all necessary dependency Mods are installed and if that is given, lets you directly launch the desired Mod

  3. You have the option to directly launch the un-modded vanilla Game by clicking the "START BASE GAME" button.

MOD MANAGER FEATURE EXPLANATION:

MOD MERGER: (WARNING: This is an experimental feature that requires some user responsibility - use with caution.)

  1. Pressing this button will open you another window where you have the opportunity to easily edit the Module file of any playable mod.

  2. To use it you have to select the Mod first that you want to edit from the drop-down list.

  3. Doing so will fill the upper Listbox with all the other Mods that your currently selected Mod will load upon launch. The bottom list displays the Mods that are not currently loaded by your selected mod but are installed inside your Soulstorm directory.

  4. You can select Mods from the bottom list and add them using the "+" Button. The selected Mod will be added to the top list and be set as "Active".

  5. Using the Green/Red arrows allows you to change the load order of the selected Mod by moving it Up/Down in the list.

  6. The Red "X" Button allows you to set a Mod to "Inactive" which means the the Mod will not be loaded into the Mod anymore but remain inside the Module file for later Reactivation if desired.

  7. With the "-" you can remove an "Active/Inactive" Mod from the list of loaded mods and move it back to the bottom list of available but not yet added mods.

HINT: None of the operations so far remove or edit anything of the selected Mod. Reselecting the currently loaded Mod or any other from the top drop-down list will discard your changes.

If you want to save your changes click the "SAVE" button. This will create a copy of your loaded Mod with your new layout and generates a valid and launch-able file.

With the Mod Merger you can easily add, remove or change load orders of ANY desired Mod you want. You can quickly create large combiner Mods with many race mods merged into another Mod.

For Example:

Selecting Unification_New_Races from the drop-down list then adding any race Mod that you desire by selecting that race mod and hit "+" and then press "SAVE MERGE". This will create a new module file, with the exact same name as the original mod but with the postfix "MERGED" added to it. It will load your desired race into the Mod the next time you launch Unification_New_Races_MERGED from the Mod Manager now.

To restore the previous layout (If you want to rollback) you simply press the "DELETE MERGE" button. No original files will be harmed in this process.

DISCLAIMER:

This application comes without guarantee! Developers tested it and could say that it's working as intended but it still may contain some... unexpected behaviors. So use it on your own risk!