Closed Muzzarino closed 3 years ago
Was the intention to make the FOV zoom in when the window was made wider in perspective mode? Also it seems that in orthographic view (Map View in the program's case) the terrain is squished horizontally. These were my observations when applying the changes you made. It doesn't seem like what you intended to happen.
It was intended to zoom out the FOV to make the vertical aspect scaled for narrow window sizes, but I forgot to change the sign so that the directioning's consistent.
I took the suggestion but implemented it a different way for the zoom issue on this commit 83b04092bd35e230d925dcee65041b2e2968d42d. As for the gamma correction, I don't see why the changes are needed. The colors are generally correct in comparison to the games and the images for the UI are the same as the image file previews.
Conditionally sets the aspect axis if beneath a 1:1 resolution.