FranklyGD / Spyro-Scope

A program that peers into the PS1 Spyro games' data that converts it to easier viewing for analysis
GNU General Public License v3.0
28 stars 6 forks source link
analysis beef editor emulator emulators game games playstation ps1 ps1-spyro-games spyro

Spyro Scope

Latest Version GitHub All Releases Discord

A project that sparked when looking back at the program created to see the data of the the original trilogy's games as it is being ran in an emulator. The program, called Spyro Scope, was only an in-house made program never released, so I thought it would be cool to recreate it.

This project is an OpenGL-SDL program made with Beef that is used to draw the game's data that are not normally visualized. This program is also being built in hopes of aiding the modding community for Spyro's PS1 games.

It can only support the following as of now:

Emulators
See ./config/emulators
Games
Spyro the Dragon NTSC U
Spyro: Ripto's Rage NTSC
Spyro: Gateway to Glimmer PAL
Spyro: Year of the Dragon NTSC v1.1

Note: The versions shown are only what I have tested so far myself, you can try to use it for other versions, however it may mess up the program or game. You have been warned!

For those new to Github or its new layout, here is the link to Releases.

Features

World View

Usage

World View

VRAM View

Accessed by the V key. (Press again to return)

Compiling

Beef IDE is used to compile the project as the language used is beeflang. You must download it from the official website or from the repository mentioned above. Get the latest "release" version possible. Make sure the "Add to path" option is checked when installing for the following to work, which is usually toggled on by default.

The project cannot be immediately compiled once cloned/downloaded from the repo since there is missing files it uses. You must run RUNME.ps1 file first with powershell (right click file then in the context menu, select Run with PowerShell). This will grab all the required files to download that is not provided by this repository and places them in the appropriate directories.

Contributing

As for the source code, any changes/improvements is welcome with supported reasoning behind it. Create a pull request (but make sure it can compile first) and it will be reviewed/discussed further within the pull request. Code style is not such a huge deal for me in this project, I would eventually rearrange code after it has been accepted/implemented to my needs.

There are files that may not require the IDE to submit changes. Currently...

Issue Reporting

This can be done within Github's issue tracker or directly into my Discord, preferably as DMs to FranklyGD#2512. If you have an account for one or the other but not both, you can use what is immediately available and do not have to create a new account just to report something on either platform.