Friduric / voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
MIT License
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a lot of compile errors #5

Open stanleyljl opened 2 years ago

stanleyljl commented 2 years ago

such as: cannot find std::string,because you dont include ,how can you make it work?

voyagingmk commented 2 years ago

just try add #include in four files