Open fubar-coder opened 6 years ago
As far as I can see this issue is fixed, the current implementation is:
public IEnumerable<TEdge> OutEdges(TVertex v)
{
return this.vertexOutEdges[v];
}
I see you branched from another QuickGraph fork (https://github.com/YaccConstructor/QuickGraph/), which seems to be more active.
Can you tell me what the purpose of this project is? Also, if I wanted to contribute, should I contribute to that other fork? Unfortunately, the other team has not added the archived issues and discussions.
@ktnr I suggest that you contribute to the other project instead of this one. I opened an issue explaining the current situation: #162.
From unknown CodePlex user on Thursday, 01 September 2016 00:41:20
Here is the implementation for BidirectionalGraph :
I think it should not use the method "TryGetInEdges".
A symptom of this problem is that the algoritms have a weird behaviour. For exemple, is i have the following graph:
and if I use the StronglyConnectedComponents algorithm on this graph, the algorithm will output that there is 4 components (we should have only one component). I think, this is because the StronglyConnectedComponents algorithm use the OutEdges method, and since it is wrong, the algorithm actually see the following graph:
(each vertex has a self-loop, and there is no other edge excepts these loops)