So when I use Radeon ReLive VR Settings and adjust the resolution: 3264 x 1648, my main monitor ( not headset) is changing resolution as well.
On my headset it looks fine and performs well ( around 90/100 fps with dips in 60-70 ish)
but when look at my monitor it all looks off like a a fisheye lens is being used.
I thought it would change the resolution of the VR headset and not the screen or am i confused about the difference between them?
So is this a bug or working as it should?
system:
ryzen 1700: Oc3.8
rx 5700
32gb 3000mhz mem
1tb ssd: samsung evo pro 970
So when I use Radeon ReLive VR Settings and adjust the resolution: 3264 x 1648, my main monitor ( not headset) is changing resolution as well. On my headset it looks fine and performs well ( around 90/100 fps with dips in 60-70 ish) but when look at my monitor it all looks off like a a fisheye lens is being used.
I thought it would change the resolution of the VR headset and not the screen or am i confused about the difference between them? So is this a bug or working as it should?
system: ryzen 1700: Oc3.8 rx 5700 32gb 3000mhz mem 1tb ssd: samsung evo pro 970
Radeon ReLive VR Settings: Render Resolution: 3264 x 1648 encoder resolution: 0x0 scaling: non-linear Codec: AVC (H.264) bitrate: 170 Mbps special 10-bit sRGB treatment: disabled FOV: 100 x100 frame rate: Min1 Max: 90 streaming protocol TCP headset mic: disabled