GPUOpen-LibrariesAndSDKs / Radeon-ReLive-VR

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Can´t find any option to use left hand instead of right #52

Open Milliw opened 4 years ago

Milliw commented 4 years ago

Is this possible through configuration file? There is no option available and also no information in Wiki...

Regards

GennadiyAMD commented 4 years ago

@MarcoWilli - could you please clarify what exactly you're trying to achieve and on which device? On the Quest the left and the right controllers are physically different and are identified as such. On Go/GearVR there's only one controller that can operate as left or right and this is switchable in the Oculus settings - this would change the arm model and how the controller presents itself to SteamVR. The best-matching emulation for those are Vive controllers, but they're the same for both hands.

Please give us a bit more details, thanks!

Milliw commented 4 years ago

I am using the ReLive App from Google Playstore on a Lenovo Mirage Solo. It works great so far. Ownly downside is the mentioned.

As it is a Daydream headset I have only one controller connected and in the app nor in the Radeon settings/settings.json is any option to change from right to left hand. Only:

"Controller" : { "DOF" : 3, "Description" : "null" },

PS: I am emulating the Vive.

GennadiyAMD commented 4 years ago

@MarcoWilli - thanks for catching this! Will fix in the next release.

Milliw commented 4 years ago

@GennadiyAMD What exactly do you mean? Will there be any options available inside the Playstore app version or via the config file? I have to admit that I was not really sure, if the app from Google store is connected with THIS repo at all as everything looks quite different?! =)

GennadiyAMD commented 4 years ago

@MarcoWilli - no need for options, I think, just follow the global system setting for controller handness. Right now it is hard-coded to the right hand, which is obviously wrong.

The apk in this repo is for Oculus only as we are able to distribute it through respective stores on other platforms. But bug reports and Wiki apply to all supported platforms, of course. Once we publish the fix on Google Play, your headset would update automatically, no explicit action from you would be required unless you've disabled autoupdates.

Thanks again for bringing this up!