Open AbdielKavash opened 1 year ago
Seconded.
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days
Your GTNH Discord Username
abdiel_kavash
Your Pack Version
2.4.1
Your Proposal
Add a new version of the AE2 Stuff Wireless Connector, which supports one source and multiple destination connectors. The channel count should still be limited to 32 total across all connections, to not overshadow wired p2p connections. Running AEU (EU/t) cost should be proportional to a similar setup built using existing one-to-one connectors.
Your Goal
Wireless AE connectors offer a much cleaner alternative to spaghetti wiring AE cables everywhere, especially in situations where multiple networks are used in the same setup. However, if I want to wirelessly connect several places (for example, link all ME output buses/hatches from a machine line), currently each destination needs an individual wireless connection, taking up much physical space near the ME controller.
Alternatively, one can daisy chain a group of machines where each has an "incoming" and an "outgoing" connection passing the AE channels to the next machine; however this setup is sensitive to adding new channels when one wishes to expand the setup.
Your Vision
Being able to place one Wireless ME Transmitter next to the ME controller, and then a Wireless ME Receiver next to every machine or logical setup would simplify the task, as one could simply link all the individual receivers to the same transmitter block. To add more than 32 channels to the setup, one can simply add another Transmitter block for every 32 channels, and as many Receivers as necessary.
Final Checklist