Open Chocodot998 opened 1 week ago
After toying around with the issue more, I have isolated a single material that appears to be causing the issue: Molten Europium. It also appears to occur with smaller crafts as well, so long as the required amount of that material is smaller than what is in stock. I have not yet found other materials that cause this issue.
Your GTNH Discord Username
Chocodot
Your Pack Version
2.7.0 nightly 687
Your Server
SP
Java Version
Java 21
Type of Server
Single Player
Your Expectation
While starting a large craft in Ignore Missing Crafting mode, the craft should start as normal, and as the previously missing ingredients flow into the system, the craft should progress until completion.
The Reality
When ordering a sufficiently large craft (a dummy pattern for a Mark 2 reactor in this case) the craft fails to start altogether. Upon hitting the 'Start' button, it greys out, and the selected crafting CPU highlights red, indicating activity.
Even though there is no visible craft there, something is going on. The system has pulled the whole stock of the missing materials, and made a craft of sorts, intending to reach the numbers needed for the original craft. It also displays a very long crafting time, though it is wildly inaccurate.
Worst, cancelling this seemingly empty craft will void all materials. Those materials are only safe if you allow this ghost craft to complete, defeating the purpose of the Ignore Missing Crafting mode to begin with, and locking the crafting CPU for that duration. Edit: With fluids in this ghost craft particularly, any amount entering the system will cause the shown missing amount to rapidly tick down. Those materials are lost, regardless if you let the ghost craft complete or not.
Your Proposal
Ideally, that Ignore Missing Crafting mode would start on large crafts. Barring that, to ensure that material aren't deleted when cancelling the ensuing ghost craft.
Final Checklist