GTNewHorizons / GT-New-Horizons-Modpack

A big progressive questing modpack for Minecraft 1.7.10 balanced around the mod GregTech.
https://www.gtnewhorizons.com/
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AE2 Failing to start large crafts in Ignore Missing Crafting mode, can lead to voiding ingredients #18079

Open Chocodot998 opened 1 week ago

Chocodot998 commented 1 week ago

Your GTNH Discord Username

Chocodot

Your Pack Version

2.7.0 nightly 687

Your Server

SP

Java Version

Java 21

Type of Server

Single Player

Your Expectation

While starting a large craft in Ignore Missing Crafting mode, the craft should start as normal, and as the previously missing ingredients flow into the system, the craft should progress until completion.

The Reality

When ordering a sufficiently large craft (a dummy pattern for a Mark 2 reactor in this case) the craft fails to start altogether. Upon hitting the 'Start' button, it greys out, and the selected crafting CPU highlights red, indicating activity. image image

Even though there is no visible craft there, something is going on. The system has pulled the whole stock of the missing materials, and made a craft of sorts, intending to reach the numbers needed for the original craft. It also displays a very long crafting time, though it is wildly inaccurate.

image

Worst, cancelling this seemingly empty craft will void all materials. Those materials are only safe if you allow this ghost craft to complete, defeating the purpose of the Ignore Missing Crafting mode to begin with, and locking the crafting CPU for that duration. Edit: With fluids in this ghost craft particularly, any amount entering the system will cause the shown missing amount to rapidly tick down. Those materials are lost, regardless if you let the ghost craft complete or not.

Your Proposal

Ideally, that Ignore Missing Crafting mode would start on large crafts. Barring that, to ensure that material aren't deleted when cancelling the ensuing ghost craft.

Final Checklist

Chocodot998 commented 1 week ago

After toying around with the issue more, I have isolated a single material that appears to be causing the issue: Molten Europium. It also appears to occur with smaller crafts as well, so long as the required amount of that material is smaller than what is in stock. I have not yet found other materials that cause this issue.