Setting a normal read error here the game will not attempt a 2nd attempt, setting track 2 & 3 error the game will attempt to read from track 1 only. In either case the game will complain the card is not usable. Attempting to pad the empty/missing tracks with 00 or FF results in similar behavior.
The game checks the card data in clSeqCardHaveSelectThread::checkCard.
Setting a normal read error here the game will not attempt a 2nd attempt, setting track 2 & 3 error the game will attempt to read from track 1 only. In either case the game will complain the card is not usable. Attempting to pad the empty/missing tracks with
00
orFF
results in similar behavior.The game checks the card data in
clSeqCardHaveSelectThread::checkCard
.The result of this printf is
0xC
meaning it should go into checking the actual data.