GaijinEntertainment / fmod_studio_warthunder_for_modders

Fmod studio project for War Thunder sound modders
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Direct hit update #91

Open CoolRusi4 opened 2 years ago

CoolRusi4 commented 2 years ago

hello, with the release of the direct hit update, the sounds of machine guns and cannons have changed. I would very much like to know when the repository with new sounds will be updated. When will the new repository be released?

Uchuujin01 commented 2 years ago

Hello! The new fmod project update will be released in a couple of weeks. We need to consider current project state as stable. SInce then, you can try to switch game weapon sound engine to usable for your mod state. There sre a couple of variables you can use in config.blk, sound{}.

useLoopsForGunSound:b=no - It is for aircraft automatic weapon. Default game state (no need to be written in sound{}). Weapon work in loop mode, and shots started with on_shot = 1. Afret the relising the trigger on_shot = 0. useLoopsForGunSound:b=yes - Regular loop mode, event starts after you pull the trigger, and after relising it keyoff sends to event, and it is released.

useLoopsForGMGunSound:b=yes - For ground automatic weapon. Default mode, Works just like for aircraft weapon with useLoopsForGunSound:b=no. useLoopsForGMGunSound:b=no - Oneshot mode with on_shot, just like it was before the update. Every shot on_shot goes to 1 and back to 0.

There are some claims that those variables doesn't work. But they work for me, so it would be great if you check them.

CoolRusi4 commented 2 years ago

Thank you for the advice and thank you very much for the answer, I will wait for the update, well, I wish you a lot of exposure, it’s probably not easy to make a repository, right?)