Open ace-dent opened 1 year ago
Its a balance between pixels and legibility! The standard font is a pixel taller than the HP shown .. increasing the height of the enemy HP section would then allow us to remove the skull and actually put the enemy's HP value in there.
Will consider it for the next cut.
Just to throw an idea out there: you could add a heart symbol to the exsiting font and use that in place of the letters 'HP'. It should be recognisable and might potentially save screen space.
That would work as well. But I think if we are to change it, I prefer increasing the image by 1px in height so we can then show the enemy's real HP.
I can toggle it on and off. Will need to show Cyril as its his artwork!
In battle, the enemy’s HP is shown - but the glyphs used are a bit confusing / over stylised. (I though it was
H2
that was cut off at the bottom… It took me some time to realise it read HP!). Could they use the standard font?