GarrettGunnell / AcerolaFX

A suite of GShade shaders for Final Fantasy XIV
MIT License
929 stars 36 forks source link

AFX_AutoExposure failed to compile #4

Closed VaracolacisCrew closed 2 years ago

VaracolacisCrew commented 2 years ago

Seems that the auto exposure has some compiling error on high or non standard resolutions if i go to my 4k display (3840 x 2160) it cant compile with error: 110, 1-24 error x3655 : the product of the arguments of numthreads(2040, 1, 1) must be less or equal to 1024

and even tho I know programming i have never mess with shaders nor gshade other than presets. So I dont even know where to look for the problem other than trying to find out the operation (havent found it yet)

GarrettGunnell commented 2 years ago

Is this an issue with the latest version 2.1.0? Because it should have been solved.

VaracolacisCrew commented 2 years ago

oh no man, i just saw an update and now it is working like a charm. Thank you! I'll look at the code, would be great to understand shaders :D

GarrettGunnell commented 2 years ago

No problem, thanks for using the shaders!