Closed NeonKnightOA closed 5 years ago
Your .ent shit is commented out. .def works well.
Deleted the comments from the .ent file (the file is also updated). Still does the same.
What I mean is, the editor loads the base game entities, not the mod entities, even when the editor is set to work with the mod. Am I missing some steps?
Can't say which step you are missing, as you don't tell, which ones you do.
What i do is: put a file to install/q3.game/uberarena/ and specify mod uberarena
in file->project settings.
Sharing complete log file would help also, as it exposes paths, where ent defs are read from.
Well, it turns out I've found out where the error lies. Apparently the entities.ent files must NOT contain the characters "<" or ">" in the text descriptions. Makes sense, being XML files.
Cleaned up the entity files, it recognized the mod and the mod-specific entities.
I have downloaded a mod, this one: https://www.moddb.com/mods/uber-arena/ and I want to create some maps for it, however, the mod won't load the entities.ent or entities.def file, even if both are well formatted, so I cannot use the mod-exclusive entities.
These are the mod's entity files, for testing: https://www.dropbox.com/s/ffrac91xegxx36n/entities.def?dl=0 https://www.dropbox.com/s/s3p5hawn7959sux/entities.ent?dl=0