Garux / netradiant-custom

The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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Quake 1 - missing models for health, ammo, DM maps causing precaching errors on map load #81

Closed Fat-Angus closed 1 year ago

Fat-Angus commented 3 years ago

So far this editor has been great - in terms of usage it's the best Quake 1 editor around. Problem is, models for health and ammo aren't showing in either the camera view or orthographic views - all that I get are small black and blue cubes with an offset bounding box. And whenever I run a map in deathmatch mode I am greeted by numerous non precached errors (CTD with Quakespasm, Console errors in Darkplaces, and ezQuake won't run at all). Are these two linked? I can play the map in single player, but running it in deathmatch causes the previous errors.

Garux commented 3 years ago

There is q1pack folder with explanation txt, making these models visible in editor. The second issue is unknown for me and is not related to ineditor models display.

eGax commented 3 years ago

It might help to share your *.map so someone could maybe take a look, maybe compile and run themselves to see if the same errors occur.

Fat-Angus commented 3 years ago

We finally found the problem. It was because the worldspawn had a spawnflag attributed to it.