GaryHuan9 / Echo

An awesome ray traced 3D renderer build in C# from scratch!
MIT License
17 stars 3 forks source link

[Feature Request] Use convex hull to calculate nested bounds #23

Open ClemensU42 opened 2 years ago

GaryHuan9 commented 2 years ago

Implement the convex hull algorithm to support better bounds recalculation for instanced and transformed PreparedPacks.