An awesome ray traced 3D renderer build in C# from scratch!
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[Feature Request] Add a dithering post processing layer to convert RGB128 into levels that more align with an 8 bit output channel #31
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ClemensU42 closed 1 year ago
Describe the solution you'd like Use the Floyd-Steinberg dithering algorithm to better convert RGBA128 to RGBA32)
Additional context https://www.youtube.com/watch?v=lseR6ZguBNY