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GentleMoa
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S6_BountyHunt
A sixth semester student project by Felix Venne, student of the "Expanded Realities" course of studies at the h-da Hoschule Darmstadt.
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Create Online Version of Targeting Script
#35
GentleMoa
opened
2 years ago
0
Multiplayer Aspect: WebSockets
#34
GentleMoa
opened
2 years ago
0
Shooting Laser Projectiles when shooting
#33
GentleMoa
closed
2 years ago
0
Line of Sight working now
#32
GentleMoa
closed
2 years ago
0
Targeting Condition: Smallest Dist from Player to Enemies in Line of Sight (a little buggy)
#31
GentleMoa
closed
2 years ago
0
Merge pull request #29 from GentleMoa/main
#30
GentleMoa
closed
2 years ago
0
Added Object Pooling for Enemy Spawning
#29
GentleMoa
closed
2 years ago
0
Player movement overhaul
#28
GentleMoa
closed
2 years ago
0
Rhythm Based Logic
#27
GentleMoa
opened
2 years ago
1
Game manager 2nd half
#26
GentleMoa
closed
2 years ago
0
Proper Implementation of GameManager, also added MainMenu
#25
GentleMoa
closed
2 years ago
0
GameManager Architecture - 2. Session
#24
GentleMoa
closed
2 years ago
0
Script: "AR_LevelSpawner": The placement indicator must be in the scene from the get go and cannot be spawned in in order to update its pose correctly
#23
GentleMoa
closed
2 years ago
0
Event kann nur links von += oder -= stehen (es sei denn, es wird innerhalb des Typs "EventOriginScript" verwendet)
#22
GentleMoa
closed
2 years ago
0
Migrate to using OnEnable() / OnDisable() for Subscribing / Unsubscribing instead of Start() / OnDestroy()
#21
GentleMoa
closed
2 years ago
0
GameManager Architecture - First Proper Implementation
#20
GentleMoa
closed
2 years ago
0
Targeting v1
#19
GentleMoa
closed
2 years ago
0
Targeting Condition: Line of Sight
#18
GentleMoa
closed
2 years ago
0
Targeting V1 (Finding spawned Enemies via raycast)
#17
GentleMoa
closed
2 years ago
0
Fixed Faulty Enemy Spawn Perimeter
#16
GentleMoa
closed
2 years ago
0
Enemy Spawning Faulty Spawn Perimeter
#15
GentleMoa
closed
2 years ago
1
Enemy Behavior
#14
GentleMoa
closed
2 years ago
0
NavMesh baking on runtime
#13
GentleMoa
closed
2 years ago
0
Enemy Spawning - Add Object Pooling
#12
GentleMoa
closed
2 years ago
2
IG11 Player Animations and Player Controller
#11
GentleMoa
closed
2 years ago
0
Handling the shooter gameplay with limited mobile touch inputs
#10
GentleMoa
closed
2 years ago
1
Player controller
#9
GentleMoa
closed
2 years ago
0
Player spawning and button deactivation
#8
GentleMoa
closed
2 years ago
0
Feature/Basic AR Setup
#7
GentleMoa
closed
2 years ago
0
Using Events for player spawning
#6
GentleMoa
closed
2 years ago
0
Using Extension Methods for button deactivation
#5
GentleMoa
closed
2 years ago
0
AR-specific: After building the app to my phone and the unity logo played, I am left with a black screen
#4
GentleMoa
closed
2 years ago
0
Basic AR setup
#3
GentleMoa
closed
2 years ago
1
Animate player characters
#2
GentleMoa
closed
2 years ago
0
Adding necessary packages
#1
GentleMoa
closed
2 years ago
0