Currently, the Geometricerror is ignored and tiles are loaded and unloaded according to the camera's frustum and the screenspace occupied by the tile's bounding volume. According to the specification, Geometricerror should be used to determine if a tile should be loaded/rendered. https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#geometric-error
Currently, the Geometricerror is ignored and tiles are loaded and unloaded according to the camera's frustum and the screenspace occupied by the tile's bounding volume. According to the specification, Geometricerror should be used to determine if a tile should be loaded/rendered. https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#geometric-error