Currently, shiprekt uses basic engine provided username rendering.
Engine usernames can end up cluttering the screen, especially when there is multiple players on a ship.
Health rendering is also done by the engine, and its bugged.
An improved, custom username rendering system would address these issues.
Currently, shiprekt uses basic engine provided username rendering. Engine usernames can end up cluttering the screen, especially when there is multiple players on a ship. Health rendering is also done by the engine, and its bugged.
An improved, custom username rendering system would address these issues.