GodotVR / godot-xr-tools

Support scenes for AR and VR in Godot
MIT License
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Unexpected rotation applied on teleport #676

Open vigneshiamvk opened 2 months ago

vigneshiamvk commented 2 months ago

Whenever I trigger the teleport, instead of just teleporting to the said location, the character's view is also rotated. This is very disorienting. Instead of moving straight, i'm moving around in circles. When triggering the teleport, I am not moving the controller, and I'm not touching the thumbstick too.

Please find the attached video for reference.

https://github.com/user-attachments/assets/9f7d2743-5be6-4b92-9078-0c22f5fd271c

Malcolmnixon commented 2 months ago

It looks like your ground-collision is lower than the mesh so I can't see the teleport target ring. Could you adjust your scene, or conversely could you give it a shot in the Godot-XR-Tools teleport demo scene. It should look as follows

https://github.com/user-attachments/assets/a7020c48-91bf-48a3-8b42-25f9916bceb8

Also which headset is this?