Open vigneshiamvk opened 2 months ago
It looks like your ground-collision is lower than the mesh so I can't see the teleport target ring. Could you adjust your scene, or conversely could you give it a shot in the Godot-XR-Tools teleport demo scene. It should look as follows
https://github.com/user-attachments/assets/a7020c48-91bf-48a3-8b42-25f9916bceb8
Also which headset is this?
Whenever I trigger the teleport, instead of just teleporting to the said location, the character's view is also rotated. This is very disorienting. Instead of moving straight, i'm moving around in circles. When triggering the teleport, I am not moving the controller, and I'm not touching the thumbstick too.
Please find the attached video for reference.
https://github.com/user-attachments/assets/9f7d2743-5be6-4b92-9078-0c22f5fd271c