Closed TrevorBlythe closed 4 weeks ago
They're avoiding differences in scale. Their code only applies the rotation and translation, but not scale. So in cases where a bone is stretched or squished the physics bone will still be uniform scale.
I don't believe physics bones support non-uniform scales, so this is probably to avoid spamming the console with warnings when that happens.
alright my bad
Why are you doing this
Why dont you just set the transforms to be the same directly? like this ->
I tried it and nothing changed in my game so I guess it worked?