Closed Fiachra1993 closed 1 year ago
Hey Fiachra, I've noticed you may be interested in hacking SM64DS again. The SM64DS hacking community is mainly active on discord nowadays and some of us are wondering whether you'd like to join. Here's a link to the SM64DS Hacking server if you're interested: https://discord.gg/PhpA9Wt
Hey Fiachra, I've noticed you may be interested in hacking SM64DS again. The SM64DS hacking community is mainly active on discord nowadays and some of us are wondering whether you'd like to join. Here's a link to the SM64DS Hacking server if you're interested: https://discord.gg/PhpA9Wt
Hi. I'm not really interested in getting heavily involved again. Someone recently asked about a patch for my SuperMarioSunshine64DS repo and I wanted to try to get a working ROM with all of those assets/code (something I never had) but found that some levels didn't work because the models are too complex. I had read that using quads allowed larger models - whereas I had mistakenly thought quads counted as two triangles - so I thought supporting quads in the editor would be useful. (I am aware of the Blender plugin). And there are some other improvements I'd like to make to the editor. I've seen the progress that has been made with the ASM patch template but it's beyond my ability to help with that.
Triangulate option disabled by default; triangles/quads to triangle/quad strips enabled by default
I added Microsoft.Net.Compilers.3.0.0 so that I could build the editor in VS 2015.