Open MHashirShahzad opened 5 days ago
It might work ; since there are no union types (yet), things might be a little weird, but it appears that AnimatedSprite3D
also has the properties and signals we need.
What kind of collision node would the addon write to, though ?
Do you use CollisionShape2D
?
i am using CollisionShape3D
present inside CharacterBody3D
.
Thanks. How do you envision creating the volume of the CollisionShape3D
?
Extrusion of the flat polygon of a CollisionShape2D
?
Hye, i wanna use this for an HD-2D game