Closed Margad0413 closed 10 months ago
I never tried adding the AnimatedShape2D
as root node (the issue is here), nor adding nodes as children to it (not the issue).
I can reproduce the issue ; I am investigating it. Well spotted !
Here's what I get in the error output :
editor/editor_node.cpp:8240 - Condition "plugins_list.has(p_plugin)" is true.
It's not obvious to me what's going wrong here.
As a workaround for now, I'd try using the AnimatedShape2D
as not the root node.
@Margad0413 Also, that witch is super cute. :broom: :sparkles:
The error message I get is related to https://github.com/godotengine/godot/issues/83256 .
That's not our issue.
I figured it out : scene root nodes have no owner
.
I'll patch this at some point, for the 1.4.1
release.
Thanks again for the bug report
I auto-closed this using the commit message ; the fix was submitted to the published addon on the Asset Lib, along with the new 1.4.1 version available here : https://github.com/Goutte/godot-addon-animated-shape-2d/releases/tag/v1.4.1
It's going to be live in a few days at most. Meanwhile you can download the patched addon from here if you want.
Anyway, you should probably never add Node2D
as children of plain Node
s, unless you know what you are doing and really want to reset the transform.
It never occurred to me to do that because it feels … mathematically taboo ? :grinning:
Good luck with your game, and do ping me on the fedi when it's live, I want to try it ! (also, it gives me boasting rights, which is the sole salary I get from doing all this)
The animated shape window at the bottom of that photo does not appear at all. What's the problem?