Set Natural Snares: Gain set snares in natural environments. Like set snare, but only works in natural environments
Hunting: +10% bonus to set snares/rank in natural environments for first 4 ranks (then +5%/rank). +5% to hide/move silently per rank.
Awareness: +5% detect traps/illusions per rank in natural environments.
Move Bonus: Bonus to movement rate in Natural environments.
some deets
Hunting (Dexterity)
Requirements: Hunter: Can only make effective use of find traps and detect illusions skills if they have the requisite skills.
This skill represents training in tracking and taking down game. This skill is also useful, however, for taking down any target. Characters gain a number of combat bonuses (see below), they can set natural snares (see below) and craft special (and normal) ammunition (see below).
Hunter
The character gains a +1 bonus to damage for every rank assigns to this skill to ranged damage rolls. In addition, Hunters learn to be aware of their surroundings. For every two ranks a character has in Hunting, receives a +1 bonus to saves vs. breath, and a +5 bonus to find traps and detect illusions (only useful if they have such skills). A character that has four ranks in hunting gains a +1 bonus to AC.
Survival
Set Natural Snares: Gain set snares in natural environments. Like set snare, but only works in natural environments
Hunting: +10% bonus to set snares/rank in natural environments for first 4 ranks (then +5%/rank). +5% to hide/move silently per rank.
Awareness: +5% detect traps/illusions per rank in natural environments.
Move Bonus: Bonus to movement rate in Natural environments.
some deets
Hunting (Dexterity) Requirements: Hunter: Can only make effective use of find traps and detect illusions skills if they have the requisite skills.
This skill represents training in tracking and taking down game. This skill is also useful, however, for taking down any target. Characters gain a number of combat bonuses (see below), they can set natural snares (see below) and craft special (and normal) ammunition (see below).
Hunter
The character gains a +1 bonus to damage for every rank assigns to this skill to ranged damage rolls. In addition, Hunters learn to be aware of their surroundings. For every two ranks a character has in Hunting, receives a +1 bonus to saves vs. breath, and a +5 bonus to find traps and detect illusions (only useful if they have such skills). A character that has four ranks in hunting gains a +1 bonus to AC.