issues
search
GrangerHub
/
tremulous-game-logic
Game logic for Tremulous, maintained by GrangerHub
Other
12
stars
8
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix the bsuit exploding when moved to intermission, also fix a bug with intermission in regards to using the jet at the end of a match.
#217
dGr8LookinSparky
closed
5 years ago
0
In swirl, don't allow deconstructing the last armory with the ckit sidearm, for obvious reasons.
#216
dGr8LookinSparky
opened
5 years ago
0
Check for blocking spawns when placing buildables to prevent unneeded annoying buildable destruction.
#215
dGr8LookinSparky
closed
5 years ago
0
port the Vanilla mode dc ret boost behaviour to Swirl mode.
#214
dGr8LookinSparky
closed
5 years ago
1
Overhaul the armory menu with grids of buttons for toggling buying/selling each game item.
#213
dGr8LookinSparky
opened
5 years ago
0
Port varias useful commands from tremadminbot to the server with the new database support.
#212
dGr8LookinSparky
opened
5 years ago
0
Convert the registered name admin system to the database support as a player account system, also convert the ban system and globals system.
#211
dGr8LookinSparky
opened
5 years ago
0
Fix the use of zoom when the fov offset is non-zero.
#210
dGr8LookinSparky
closed
5 years ago
1
Port the badge system from the Tremulous Zombie mod.
#209
dGr8LookinSparky
opened
5 years ago
0
Implement a stats system with the database system.
#208
dGr8LookinSparky
opened
5 years ago
0
Implement proper database support
#207
dGr8LookinSparky
opened
5 years ago
0
Implement a tracer round effect for chain gun fire and for turret fire
#206
dGr8LookinSparky
opened
5 years ago
0
Implement new admin command /report and supporting commands
#205
dGr8LookinSparky
opened
5 years ago
2
Implement a "Friends System" for private messages.
#204
dGr8LookinSparky
opened
5 years ago
0
Port/implement a "Globals" system.
#203
dGr8LookinSparky
opened
5 years ago
0
Add an optional argument for specifying a team with the command /cancelvote
#202
dGr8LookinSparky
closed
5 years ago
5
Allow players to select the direction they spawn in from using the wasd keys at the time they spawn.
#201
dGr8LookinSparky
opened
5 years ago
0
Implement personal spawn rates to replace buildable spawn rates.
#200
dGr8LookinSparky
opened
5 years ago
0
Preserve active votes with warmup resets.
#199
dGr8LookinSparky
opened
5 years ago
0
Port over the the improvements to the voting made in the bot branch, rand efactor the voting system to make use of voting attributes
#198
dGr8LookinSparky
opened
5 years ago
0
Implement optional indestructable spawn points that can be placed by mappers, and placed/edited in layouts.
#197
dGr8LookinSparky
opened
5 years ago
0
Have the Vanilla Adv. Basilisk's jump height proportional to the view pitch, similar to the mara jump.
#196
dGr8LookinSparky
opened
5 years ago
0
Finish the custom model system to support all classes.
#195
dGr8LookinSparky
opened
5 years ago
0
Add cvars for showing the spawn protection, helmet, and evolve visions.
#194
dGr8LookinSparky
closed
5 years ago
0
Fix the pain blend vision, and the other first person HUD vision effects when r_lightmap is enabled for the new renderer.
#193
dGr8LookinSparky
opened
5 years ago
0
Have the shotgun splatter effect predicted clientside by being a part of the muzzle firing effects.
#192
dGr8LookinSparky
closed
4 years ago
1
Have the Vanilla mara zap apply damage gradually, similar to how it worked in 1.1 vanilla.
#191
dGr8LookinSparky
opened
5 years ago
0
Fix the Swirl buildable placement, and port a version of it to Vanilla mode.
#190
dGr8LookinSparky
closed
5 years ago
0
In swirl convert the biokit to a biopack that takes up the backpack slot, and remove the poison protection.
#189
dGr8LookinSparky
closed
4 years ago
1
Make the alien cross hairs completely opaque for seeing them better.
#188
dGr8LookinSparky
opened
5 years ago
0
Fix the player foot steps and bobbing
#187
dGr8LookinSparky
closed
5 years ago
0
Mockups for upcoming HUD/UI update.
#186
dGr8LookinSparky
opened
5 years ago
0
Implement an X game mode
#185
dGr8LookinSparky
opened
5 years ago
0
Look into porting the end of intermission ready status algorithm used on GrangerPub
#184
dGr8LookinSparky
closed
5 years ago
0
End spawn protection early after a builder places a buildable
#183
dGr8LookinSparky
closed
5 years ago
0
In warmup clearly indicate in the HUD that players ready themselves by pressing f8 or by typing /ready.
#182
dGr8LookinSparky
opened
5 years ago
0
Alias the command boost to behave the same as button8 for convenience with 1.1 bind settings.
#181
dGr8LookinSparky
closed
5 years ago
0
Decrease the Dretch model scale from the Chocolate value of 1.2 to the Vanilla value of 1.
#180
dGr8LookinSparky
opened
5 years ago
0
102/basilisk vanilla
#179
arpd
closed
5 years ago
0
Merge pull request #1 from GrangerHub/vanilla-dev
#178
arpd
closed
5 years ago
0
Pressing cancel in the build menu should clear the buildable ghost.
#177
dGr8LookinSparky
opened
5 years ago
0
When evolve is forced by the map, don't allow that alien to manually evolve for that life, and make the evolve delay 0,
#176
dGr8LookinSparky
closed
5 years ago
0
Set LCANNON_CHARGE_AMMO_REDUCE to 0.0f
#175
Pokinawa
closed
5 years ago
1
Change Marauder regen value for vanilla
#174
arpd
closed
5 years ago
1
Set LCANNON_CHARGE_AMMO_REDUCE to 0.0f for Vanilla Mode.
#173
dGr8LookinSparky
closed
5 years ago
1
Vanilla balance changes
#172
arpd
closed
5 years ago
2
Have the client predict if/when an assigned pusher is no longer pushing that client.
#171
dGr8LookinSparky
opened
5 years ago
0
Have the playmap queues track player's GUID/IP, instead of player name, for playmap queue considerations.
#170
dGr8LookinSparky
closed
5 years ago
1
Imporve/optimize collision related functions
#169
dGr8LookinSparky
opened
5 years ago
0
Update basic basilisk health & regen
#168
arpd
closed
5 years ago
4
Previous
Next