GreenCrowDev / hoodie

Hoodie is a plugin for Godot Engine 4 that offers a visual scripting interface for generating procedural geometry.
MIT License
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Ability to name input nodes and properties #48

Open GreenCrowDev opened 4 months ago

GreenCrowDev commented 4 months ago

The inspiration should be something like the named material params in the Godot node graph.

You want to be able to put names on input HoodieNodes, but this should also apply to the properties that will be shown in the inspector as Inputs.

This will probably take some work to do in the _set() _get() and get_property_list() of HoodieMesh.