Open GreenCrowDev opened 4 months ago
The inspiration should be something like the named material params in the Godot node graph.
You want to be able to put names on input HoodieNodes, but this should also apply to the properties that will be shown in the inspector as Inputs.
HoodieNode
This will probably take some work to do in the _set() _get() and get_property_list() of HoodieMesh.
_set()
_get()
get_property_list()
HoodieMesh
The inspiration should be something like the named material params in the Godot node graph.
You want to be able to put names on input
HoodieNode
s, but this should also apply to the properties that will be shown in the inspector as Inputs.This will probably take some work to do in the
_set()
_get()
andget_property_list()
ofHoodieMesh
.