Grim-es / material-combiner-addon

Blender addon for material combining, uv bounds fixing
MIT License
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When Altasing Textures, Uses Normal Maps not Diffuse Maps #107

Open ExplosiveGeek77 opened 3 months ago

ExplosiveGeek77 commented 3 months ago

When I atlas my textures it doesn't create an atlas of the diffuse maps but instead of the normal maps as shown in the images.

Before: image

After: image

Material Setup (same setup is used on all other materials): image

Grim-es commented 3 months ago

Hello, material combiner operates based on the Name properties of the nodes and will atlas only one texture per material. Therefore, ensure that the image node with the body_d.png texture has the name property set to Image Texture without any suffix like .001. To verify the name property of the nodes, select the node and press the 'N' key on the keyboard to open a small right-side panel that displays this information.