Open dunstad opened 7 years ago
I second this request, it's really cool for immersion Modpacks where you can set traps, or healing stations, etc...
On May 7, 2017 7:09 PM, "dunstad" notifications@github.com wrote:
The Caster block existed in an older version of Ars Magica, and was pretty useful. It used Etherium to cast whatever spell you gave it. Any chance it could be brought back?
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/Growlith1223/ArsMagica2/issues/335, or mute the thread https://github.com/notifications/unsubscribe-auth/ADeUEC6EJW5OfAyd9Mq3_fcWlW7K91K6ks5r3mtWgaJpZM4NTYH8 .
That's what was missing. Yeah there's alot of applications for the caster block but it could potentially require a rewrite of the casting system again. I can see lots of bugs coming from it in the future but I fully support the idea of re implementation.
I'm currently screwing around with tile entities for 1.11, so I'll have a look into getting them going.
Turns out I can't just copy and paste the old code, as it isn't in any open-source versions. That means I have to actually write things, so that's not coming soon.
Potentially have @Growlith1223 ping Mithion in some way to request the source code for this purpose?
The Caster block existed in an older version of Ars Magica, and was pretty useful. It used Etherium to cast whatever spell you gave it. Any chance it could be brought back?