Closed PeachIceTea closed 8 months ago
Hello! @PeachIceTea
As a side note the mdl2obj repo seems to be missing the source-mdl source code that is required to make it work.
Thank you for notice. I updated dependencies and also added build instructions for macOS and Linux users, but didn't test it. Would be good if you test it.
The new version does build and run under Linux. Can't test Mac right now, but I believe its safe to assume that pkg for Mac will work as well.
Personally I think I would prefer having source files and using my distros version of Node, but I understand the advantages of shipping something that will just work.
Linux user here, Ubuntu 20.04.6 LTS x86_64. mdl2obj compiles just fine, but doesn't run without source-mdl source code. Trying to make it work right now.
@Lachrymogenic there is a new commit in the mdl2obj repo that fixes that issue. Just run npm i
after pulling the newest commit and then npm run build:linux
should work.
Seems to be some sort of issue with your code, too. wouldnt run unless I converted
const [,, input, output] = process.argv;
to var [,, input, output] = process.argv;
due to an Assignment type error, where I believe output = output || input.replace('.mdl', '.obj');
was writing to a constant.
Seems to work completely fine after changing that one line now. Imports into blender just fine.
Seems to work completely fine after changing that one line now. Imports into blender just fine.
I little bit rushed during fix, yes :D Fixed.
Currently the code for mdl2obj is shipped as a Windows executable mdl2obj.exe.
I suppose it makes sense to not ask users on Windows to go install Node.js. For better support of Linux and macOS I would advocate to ship the raw Javascript and ask those users to simply install Node.
I would be happy to create a Pull Request with those changes if you think that is good enough of a solution.
As a side note the mdl2obj repo seems to be missing the source-mdl source code that is required to make it work.