Closed H3LLB0Y closed 12 years ago
Yaaaaay sweet beans :D Done this :P Still receives everything in pregame loading (spells and current clients) but new clients are added as they join the server. Also client received 'which' warlock he is in pregame loading also.
When new clients join no data is passed to the clients, so chat has a possibility of breaking the game. Thinking of changing the pregame_packetReader to just authentication and then inside the pregame task receiving spells/clients/whatever in there.