HarbourMasters / 2ship2harkinian

Creative Commons Zero v1.0 Universal
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2Ship2Harkinian slows with audio artifacts when refresh rate set higher than 60 #602

Open dmahoney6 opened 6 months ago

dmahoney6 commented 6 months ago

Description of the bug:

When playing on Arch Linux, slow-downs are present when graphics settings interpolation set to anything above 60FPS

Can you reproduce? If so please list the steps:

Expected behavior:

When I set my FPS to 144, I expect it to produce 144FPS frame interpolation.

Screenshots or videos:

N/A

System Information:

Additional Information:

Nothing additional to add.

garrettjoecox commented 6 months ago

@dmahoney6 Out of curiosity, what is your refresh rate on your monitor?

briaguya-ai commented 6 months ago

couple questions:

dmahoney6 commented 6 months ago

@dmahoney6 Out of curiosity, what is your refresh rate on your monitor?

It's a 144hz Monitor.

dmahoney6 commented 6 months ago

couple questions:

* what DE/WM?

* wayland or x?

* what happens if you check "windowed fullscreen" in "Settings -> Graphics" and restart the game?

Currently it's DE is Budgie 10.9.1, and WM is Mutter(Budgie).

It's X based.

and if I check windowed fullscreen in the settings > graphics and restart it, it still does the same thing. Causes everything to slow down and the audio is slowed down to match the frame rate.

Spodi commented 6 months ago

Keep in mind that OpenGL currently can't compensate if the target Framerate is not reached. So wrong speed and crackling are expected if the machine can't keep up. However, I can't tell why the performance is bad in the first place. All I noticed (on windows) is that SoH and 2s2h are pretty much always bottlenecked by the CPU (as long there is a at least somewhat recent dedicated GPU).

dmahoney6 commented 6 months ago

Keep in mind that OpenGL currently can't compensate if the target Framerate is not reached. So wrong speed and crackling are expected if the machine can't keep up. However, I can't tell why the performance is bad in the first place. All I noticed (on windows) is that SoH and 2s2h are pretty much always bottlenecked by the CPU (as long there is a at least somewhat recent dedicated GPU).

As far as it goes, I should have NO problem whatsoever pushing out 144+ frames per second using a RTX 2060 6GB and a Ryzen 5 5600x. I have no problem rendering 200+ for SoH-1, but 2S2H is the only one giving me issues, obviously because it had just been released, so no high expectations but just trying to help improve the experience for people with similar hardware like mine.

disalign-learning commented 5 months ago

So from what I am seeing, Alfa Bravo fixed one half of the issue, the game actions/logic/animations are super slow, but the rain on the 2nd day is very nicely smooth on 144fps. It's so weird lol

dmahoney6 commented 5 months ago

Rika Bravo*