Closed Malkierian closed 2 days ago
Ah I missed this part. We need to adjust the position of the PlayDrawWorldEnd hook so that it doesn't execute when paused.
Ideally I'd like us to port over decomps updates to Play_Draw as it restructures all these if statements in a way that makes things easier to handle via goto jump labels (2ship has this improvement from mm decomp).
With only scene collision visible, in the collision viewer settings, hitting pause shows everything behind the pause menu.