Hawkbat / Reptile

Reptile: a 3D voxel art authoring tool.
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Split Meshes Over 65k Vertices #16

Open Hawkbat opened 7 years ago

Hawkbat commented 7 years ago

Currently going over 65k vertices on a single chunk causes a soft crash, which is very likely on tile sizes larger than 16x16x16. This is due to a Unity limitation of 65,535 vertices per Mesh instance. There are a few optimizations that can be made to alleviate this (such as merging adjacent faces) but Chunks should support generating a list of Meshes. This will also require generating a set of MeshFilters, MeshRenderers, and MeshColliders.

Hawkbat commented 7 years ago

Not especially high priority; should be done before v1.0.0, but not in v0.3.0.