[x] Create new class variables for holding the base values for all stats. (like what is done for max hp)
[x] Create a class variable that creates a new gear class object.
[x] Create a method for getting all the bonus stats from equipped gear and adding them to the characters stats. (bonuses could be positive or negative)
[x] Create a method for calling the gear class's equip method with an item to be equipped.
[x] Create a method for calling the gear class's unequip method with an item to be unequipped.
Not all stats needed unaltered forms. Only fortitude, projection, might, and vitality need them. other stats will be unaffected by gear as of right now.