In FMassUtils we have the following functions which take in a parameter const UObject& LogOwner:
AddTag
AddTagViaFragment (2 overloads)
RemoveTag
RemoveTagViaFragment (2 overloads)
ForceEntityToActor
ForceEntityToInstancedStaticMesh
To be more consistent with the UE logging APIs and to reduce the need to convert between pointers to references, let's change that parameter to be of type const UObject* LogOwner.
In FMassUtils we have the following functions which take in a parameter
const UObject& LogOwner
:To be more consistent with the UE logging APIs and to reduce the need to convert between pointers to references, let's change that parameter to be of type
const UObject* LogOwner
.