In UUnitSelectionComponent::ServerSetMoveToCommandAtLocation_Implementation we use AddOnScreenDebugMessage but this won't work correctly for shipping builds (nor multiplayer). To fix, we should call a client RPC instead which will use ACharacterHUD::AddOnScreenMessage instead.
In
UUnitSelectionComponent::ServerSetMoveToCommandAtLocation_Implementation
we useAddOnScreenDebugMessage
but this won't work correctly for shipping builds (nor multiplayer). To fix, we should call a client RPC instead which will use ACharacterHUD::AddOnScreenMessage instead.