[x] Consider if we can change Human_Character "Only Relevant to Owner" to true, since all other clients can spawn the actor on client from Mass state. Note if we do this we should test with 2 clients and confirm when character is moving it correctly replicates. We had to workaround issues with Mass Replication and Mass agent sync traits.
[x] If we can't change Human_Character "Only Relevant to Owner" to true, we should see if we can set the Net Cull Distance Squared to a reasonable value. If we do this, make sure to test possessing drone and moving far away from player. If the Human_Character gets deallocated we might have issues, e.g. drone widget assumes character is always around.