HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
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Fix waste on PlayerController replication #868

Open Leroy231 opened 8 months ago

Leroy231 commented 8 months ago

When using Network Profiler most frames that have BP_ProjectM_PlayerController show 100% waste and 0 bytes sent (screenshot below). This means on the server we're checking if any of the replicated properties have been modified and they haven't which is wasted CPU cycles.

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